GRIZZLYONE95
GrizzlyOne95 — Systems, Game Tools, Reverse Engineering

OTHER // 04

Other

Professional IT · game development · research

A few areas outside my main Battlezone work: the systems and infrastructure work I do professionally, casual game-development experimentation, and a handful of preservation or reverse-engineering research projects.

Systems & Infrastructure

// PROFESSIONAL
Core

Microsoft infrastructure

  • Windows infrastructure
  • Active Directory & Group Policy
  • Microsoft 365 / Exchange
  • Remote Desktop Services
  • Hyper-V virtualization
Operations

Automation & reliability

  • Backup & disaster recovery
  • Network & security administration
  • Mobile device management
  • PowerShell / Python automation
  • EDI integrations

Game Development

// EXPERIMENTATION

I'm not a professional game developer, but years of modding and experimentation have taught me a lot of the core ideas behind game development. I especially enjoy casual hard-surface 3D modeling and texturing, gameplay prototyping, systems experimentation, and learning new tools by building things with them.

Unreal EngineBlenderSubstance 3D PainterC++C#Python

Research & Side Projects

// EXPAND
HoverZone

An original Unreal Engine prototype inspired by the FPS/vehicle/RTS structure I enjoy in Battlezone, with hover-combat, on-foot transitions, and an RTS command layer.

Watch teaser ↗

Gears Research

Reverse-engineering research around native PC execution paths for Gears of War: Judgment using the UE3-era Gears PC codebase as a reference point.

Research repository ↗

Dead Space PC Preservation Research

Preservation and compatibility research around the original Dead Space PC release, focused on understanding the game and keeping older PC software usable on modern systems.

Research currently private

OTHER // INDEXIT + GAME DEV + RESEARCH