A few areas outside my main Battlezone work: the systems and infrastructure work I do professionally, casual game-development experimentation, and a handful of preservation or reverse-engineering research projects.
Systems & Infrastructure
// PROFESSIONALMicrosoft infrastructure
- Windows infrastructure
- Active Directory & Group Policy
- Microsoft 365 / Exchange
- Remote Desktop Services
- Hyper-V virtualization
Automation & reliability
- Backup & disaster recovery
- Network & security administration
- Mobile device management
- PowerShell / Python automation
- EDI integrations
Game Development
// EXPERIMENTATIONI'm not a professional game developer, but years of modding and experimentation have taught me a lot of the core ideas behind game development. I especially enjoy casual hard-surface 3D modeling and texturing, gameplay prototyping, systems experimentation, and learning new tools by building things with them.
Research & Side Projects
// EXPANDHoverZone
An original Unreal Engine prototype inspired by the FPS/vehicle/RTS structure I enjoy in Battlezone, with hover-combat, on-foot transitions, and an RTS command layer.
Gears Research
Reverse-engineering research around native PC execution paths for Gears of War: Judgment using the UE3-era Gears PC codebase as a reference point.
Dead Space PC Preservation Research
Preservation and compatibility research around the original Dead Space PC release, focused on understanding the game and keeping older PC software usable on modern systems.