GrizzlyOne95 — Systems, Game Tools, Reverse Engineering

ART // 04

Art & 3D

Modeling · hard-surface assets · texturing · game art

A collection of the visual side of my game-development work: mostly hard-surface 3D modeling and texturing, with game-ready assets, vehicle work, and occasional 2D texture or art experiments.

Focus

Game-focused asset work

I usually build around practical game-art constraints rather than standalone renders: readable silhouettes, efficient geometry, usable materials, and assets that can move cleanly into a real-time engine or modding pipeline.

BlenderSubstance 3D PainterUnreal EngineGIMP
Portfolio

Sketchfab

Browse my published interactive models, inspect them in 3D, and see newer work as I add it.

Open @decoloresdude ↗

Featured Model

// INTERACTIVE 3D
Battlezone // Vehicle

NSDF Super Heavy Tank — “Goliath”

A Battlezone-inspired heavy vehicle model published to Sketchfab. The embedded viewer lets you orbit, zoom, inspect the asset, and view it fullscreen without leaving the site.

View on Sketchfab ↗

Workflow

// MODEL → MATERIAL → ENGINE
01 // Model

Blender

Hard-surface modeling, proportion work, UV preparation, cleanup, and export for game or mod pipelines.

02 // Texture

Substance 3D Painter

PBR material authoring, wear and surface detail, masks, and texture-set preparation for real-time assets.

03 // Integrate

Real-time use

Testing assets in-engine or in the target game, then iterating on scale, readability, materials, and technical constraints.

More Work

// SKETCHFAB

Sketchfab is the live portfolio for my published 3D work, so it is the best place to browse the full set rather than duplicating a static gallery here.

Browse all 3D models ↗

ART // PORTFOLIOMODELING + TEXTURING + GAME ASSETS