GRIZZLYONE95
GrizzlyOne95 — Systems, Game Tools, Reverse Engineering

BATTLEZONE // 02C

Battlezone Tools

Authoring · Blender · diagnostics · extraction · publishing · multiplayer

Practical Battlezone utilities, Blender add-ons, and workflow tools. Runtime UI captures are shown directly on the catalog tiles where available so the tool list reads visually instead of like a wall of text.

Showing 20 of 20 tools// CLIENT-SIDE FILTER
No tools match the current search/filter.

Authoring, Assets & Blender

// CREATE
BZR Texture Manager runtime UITexture pipeline

BZR Texture Manager

Handles ACT palettes, DDS/TGA/PNG conversion, MAP textures, LGT lightmaps, mipmaps, compression, and derived texture generation.

BZRadio runtime UIAudio mastering

BZRadio

Prepares Battlezone radio VO, responses, thrust/turbo loops, and mission music with engine-correct WAV/OGG formats and optional radio processing.

Localization Tool runtime UILocalization workflow

Localization Tool & ODF Scanner

Scans mod ODFs, generates localization keys, de-duplicates entries, and builds multilingual localization-table content.

BZ Font Sheet Generator runtime UIFont atlas generator

BZ Font Sheet Generator

Builds custom bzfont.dds atlases with stock-derived layout coordinates, dual-font support, presets, and comparison overlays.

HoloTextGen runtime UIHUD content generator

HoloTextGen

Generates ODFs, images, and materials for in-game holographic/HUD text built around the MakeExplosion technique.

Blender format tools
capture pending
Legacy model interoperability

BZ2 MSH / XSI Blender Tools

Blender import/export add-ons for Battlezone II MSH and XSI asset workflows, grouped together as format-specific DCC tooling.

BZOgreMeshTools runtime UIOgre mesh conversion

BZ Ogre Mesh Tools

Windows GUI for recalculating normals and converting Ogre mesh/XML files to OBJ or glTF, including recursive batch workflows.

Blender UV Atlas Generator result previewUV atlas authoring

Blender UV Atlas Generator

Blender add-on for optimized UV atlases with mirror detection, MaxRects packing, batch processing, flexible atlas sizing, presets, and material integration.

Publishing & Multiplayer

// SHIP + MONITOR
Battlezone Mod Engine runtime UIMod management

Battlezone Mod Engine

Downloads and manages Steam Workshop mods for non-Steam Battlezone installations, with enable/disable workflows and update checks.

Battlezone Lobby Monitor runtime UILobby client & analytics

Battlezone Lobby Monitor

Standalone multiplayer lobby monitoring and interaction with chat, management, analytics, alerts, Discord integration, logging, and automation.

Inspection & Extraction

// ANALYZE
BZN Scanner runtime UIMission diagnostics

BZN Scanner

Scans ASCII or binary BZN files for referenced ODFs, sorts stock/custom references, and checks whether required assets are present.

Other Battlezone Versions

// LEGACY + CONSOLE
BZ PSP Extractor runtime UIPSP asset extraction

BZ PSP Extractor

GUI for Battlezone PSP extraction from ISO or extracted data, covering textures, geometry, audio, level packages, movies, tables, and font metrics.

Battlezone Gold Extractor runtime UIGold Edition reverse engineering

Battlezone Gold Extractor

Extracts and researches Battlezone Gold Edition's Asura-engine archives and proprietary textures, models, materials, and audio.

N64 / Z64 tooling
private repository
Nintendo 64 tooling

Battlezone Z64 Tools

Tooling and research for the Nintendo 64 version of Battlezone. This belongs with the console/legacy utilities rather than the Redux-specific catalog.

BATTLEZONE // TOOLS20 TOOLS + WORKFLOWS