Unified modding · Blender · distribution · multiplayer · extraction
Current, supported Battlezone tooling. Most Redux mod-authoring utilities that previously lived in separate repositories have been consolidated into the Battlezone 98 Modding Toolbox, while specialized Blender, distribution, multiplayer, and reverse-engineering tools remain separate where that still makes sense.
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Unified Modding
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ALL-IN-ONE MODDING SUITE WINDOWS · macOS · LINUX
Unified Battlezone 98 Redux workspace
Battlezone 98 Modding Toolbox
One application for projects, BZN/ODF inspection, dependency analysis, world and terrain authoring, textures, fonts, holographic text, Ogre meshes, audio, localization, ZFS archives, validation, and Steam Workshop publishing.
Import/export and authoring suite for classic Battlezone, The Red Odyssey, and Redux: GEO/VDF/SDF, Redux mesh/skeleton/materials, ZFS, HG2 terrain, validation, cockpit tools, animation, and advanced engine semantics.
Blender 4.5+ importer for Battlezone II / Combat Commander MSH assets, including hierarchy, object animation, materials, PAK browsing, DXTBZ2 conversion, and Softimage PIC texture support.
Blender add-on for importing and exporting Battlezone II / Combat Commander XSI assets, with PAK browsing/extraction, PIC decoding, materials, UVs, vertex colors, animation, envelopes, lights, and cameras.
Blender add-on for optimized texture atlases with mirror detection, MaxRects packing, batch processing, flexible atlas sizing, presets, and material integration.
Downloads, enables, disables, updates, and manages Steam Workshop mods for non-Steam Battlezone 98 Redux and Battlezone Combat Commander installations across Windows, Linux, and macOS.
Extracts Battlezone PSP assets and executable data from ISO or disc content, with dedicated workflows for textures, geometry, audio, levels, movies, tables, font metrics, code mapping, and port research.
Extracts and reverse-engineers Battlezone Gold Edition's Asura-engine archives, textures, models, materials, and audio, with a unified desktop UI and CLI pipeline.
WorldBuilder, HeightmapGen, TextureManager, AudioTool/BZRadio, Localization Tool, Font Generator, HoloTextGen, Workshop Uploader, BZN tooling, ZFS Specialist, and Ogre mesh utilities are now maintained as modules inside Battlezone98_Modding_Toolbox rather than as separate repositories.