OpenShim
Ongoing engine work for Battlezone 98 Redux covering compatibility, runtime patching, rendering, performance, UI behavior, and expanded modding capabilities.
BATTLEZONE // 02A
Long-running efforts to improve, extend, and better understand the game.
These are the larger Battlezone projects I keep coming back to over time as I find new problems to solve, systems to improve, or capabilities to add. Each links directly to its GitHub repository.
Ongoing engine work for Battlezone 98 Redux covering compatibility, runtime patching, rendering, performance, UI behavior, and expanded modding capabilities.
A Lua-facing extension layer that expands what missions and mods can do beyond the stock Redux scripting surface.
Shared parsing and file-format infrastructure used across Battlezone tooling, authoring, and reverse-engineering workflows.
An ongoing effort to rebuild and improve the original campaign using modernized assets, scripting, tooling, and engine-side enhancements.
Compatibility and runtime-extension work for the classic Battlezone 1.5 executable.